<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Mage Tactics</title><description>Turn-based tactics and strategy-game content.</description><link>https://magetactics.com/</link><item><title>A Damage Preview Should Explain the Miss</title><link>https://magetactics.com/articles/tactics-damage-preview/</link><guid isPermaLink="true">https://magetactics.com/articles/tactics-damage-preview/</guid><description>A source-linked guide to a damage preview should explain the miss.</description><pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate><category>guide</category><category>verification</category><category>2026</category></item><item><title>Tide of Tactics: What the Official Store Page Actually Promises</title><link>https://magetactics.com/articles/tide-of-tactics-official-feature-check/</link><guid isPermaLink="true">https://magetactics.com/articles/tide-of-tactics-official-feature-check/</guid><description>A source-checked look at Tide of Tactics&apos; commanders, terrain, traps, castle objectives, multiplayer, and level-editor features without claiming hands-on review.</description><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><category>Tide of Tactics</category><category>turn-based tactics</category><category>grid strategy</category><category>level editor</category><category>Steam</category></item><item><title>Fog of War Is Fair Only When Players Can Read the Risk</title><link>https://magetactics.com/articles/fog-of-war-fairness-test/</link><guid isPermaLink="true">https://magetactics.com/articles/fog-of-war-fairness-test/</guid><description>Hidden information creates tension; unreadable rules create ambushes that feel arbitrary. Use this fairness test for line of sight, sound, and scouting.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><category>fog of war</category><category>line of sight</category><category>tactics design</category><category>scouting</category><category>fairness</category></item><item><title>Why Mages Break Tactics Games (And How to Balance Them)</title><link>https://magetactics.com/articles/why-mages-break-tactics-games/</link><guid isPermaLink="true">https://magetactics.com/articles/why-mages-break-tactics-games/</guid><description>Mages break turn-based tactics because their damage ignores the rules everyone else follows. Here is why spellcasters warp balance and how designers rein them in.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate><category>turn-based tactics</category><category>mage tactics</category><category>game balance</category><category>spellcasters</category><category>grid tactics</category></item><item><title>Why One Extra Action Can Break a Tactics Game</title><link>https://magetactics.com/articles/extra-actions-break-tactics-balance/</link><guid isPermaLink="true">https://magetactics.com/articles/extra-actions-break-tactics-balance/</guid><description>Extra turns look like a small buff, but they multiply damage, safety, and tempo. Here is how to evaluate them without relying on raw damage numbers.</description><pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate><category>action economy</category><category>turn-based tactics</category><category>balance</category><category>game design</category><category>tempo</category></item><item><title>Building a Party That Survives: Composition Theory 2026</title><link>https://magetactics.com/articles/party-composition-theory-2026/</link><guid isPermaLink="true">https://magetactics.com/articles/party-composition-theory-2026/</guid><description>A durable tactics squad is built on roles, not favorites. This 2026 composition theory guide covers the roles, coverage gaps, and synergy that keep a party alive.</description><pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate><category>turn-based tactics</category><category>party composition</category><category>squad tactics</category><category>team building</category><category>strategy</category></item><item><title>Cover, Flanking, and Line-of-Sight: A 2026 Primer</title><link>https://magetactics.com/articles/cover-flanking-line-of-sight-primer/</link><guid isPermaLink="true">https://magetactics.com/articles/cover-flanking-line-of-sight-primer/</guid><description>Cover, flanking, and line-of-sight are the three pillars of grid tactics positioning. This 2026 primer breaks down how they interact and how to bend them in your favor.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>turn-based tactics</category><category>cover system</category><category>flanking</category><category>line of sight</category><category>positioning</category></item><item><title>Action Economy in Grid Tactics: The Math Behind Good Turns</title><link>https://magetactics.com/articles/action-economy-grid-tactics/</link><guid isPermaLink="true">https://magetactics.com/articles/action-economy-grid-tactics/</guid><description>Action economy decides most turn-based tactics fights before the dice roll. Learn the math of moves, actions, and tempo that separates a clean turn from a wasted one.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>turn-based tactics</category><category>action economy</category><category>grid tactics</category><category>strategy</category><category>xcom-likes</category></item></channel></rss>